Prototype Shrine


A new year and a new project!  

That’s what you’re supposed to say right.  I want to set out this year working on a game project that I’ve been thinking about for quite some time.  I don’t have a ton of time. Between work, family and freelancing work I will probably have about 3 to 4 hours a week to work on it.  So things will be slow, but as soon as I can I will get a version up on Google play for people to experience.

During this process I’ll be teaching myself blender and a ton of C#.  I’ve done some light programming in the past and I used to use 3ds max quite a bit. But both of these will be new ventures for me.  I will try to post progress updates weekly, and I will try to stick to my 3 to 4 hours a week but you know, life happens.

So a bit about the project, this new project isn’t really new but something I’ve prototyped out before and thought there was something there.

The goal of the game is to capture the sense of exploration and wonder you get from exploring not only your real world but a fictional one layered on top of it.  The secondary goal is to make a game that doesn’t feel like work, and doesn’t really have a core objective and is just about playing it and the sense of wonder and stories players may tell based on their adventure.

I have a core idea but i want the game to discover itself as it’s being built instead of me trying to dictate something on it.

Till Next time, Cheers

You can check out this art post on dribbble as well!

Japanese inspired low poly 3d shrine

I wanted to take some inspiration from what I've seen with a-lot of 2d illustrations and see if the low key background assets and the more vibrant main asset and see if it worked in 3D. So I built this out. Got frustrated with Blender so reverted back to an old copy of 3ds max.

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