So last week was so busy I didn't have a chance to work on the project at all. Which is sort of a blessing. A blessing in the sense that before last week I had some vague ideas of what I wanted to build but not really a theme or a collected thought about the entire experience. I think i have the first version of that. I will still let the game shape it's self as a build it but I have a core concept and goal of the over all experience.
I even have an art style that I'm going to attempt to go after, I need to see how much time it takes for me to tackle. Hopefully next week I'll have at least another visual item, which will be wildly different from what I've already shown. Right now I'm also working on programming up the mvp and getting it running on a few phones to start a beta testing group.
Until next week.
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